{"id":160579,"date":"2024-12-02T13:30:00","date_gmt":"2024-12-02T13:30:00","guid":{"rendered":"https:\/\/esportsinsider.com\/?p=160579"},"modified":"2024-12-10T17:45:06","modified_gmt":"2024-12-10T17:45:06","slug":"overwatch-esports-sean-miller-owcs-future-interview","status":"publish","type":"post","link":"https:\/\/esportsinsider.com\/2024\/12\/overwatch-esports-sean-miller-owcs-future-interview","title":{"rendered":"“Expanding the footprint” \u2014 Head of Overwatch Esports Sean Miller discusses OWCS\u2019 future\u00a0"},"content":{"rendered":"\n
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Sean Miller, Head of Overwatch Esports. Image credit: Overwatch Esports<\/figcaption><\/figure>\n\n\n
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In late November the Overwatch Champions Series (OWCS)<\/strong> concluded its first competitive year at Dreamhack Stockholm 2024, with Saudi organisation Team Falcons<\/strong> walking out victorious.\u00a0<\/p>\n\n <\/div>\n\n\n

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Recording a peak viewership of 159,918, via Esports Charts<\/a>, the competition\u2019s grand final attracted almost the same number of online spectators as last year\u2019s Overwatch League playoffs (157,689). However, despite viewership being similar, the two ecosystems could not be any different.\u00a0<\/p>\n\n <\/div>\n\n\n

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Keep Reading<\/div>\n